BuildXDWIKIThe game

Taming, breeding, and animal care

Feed pairs, raise young, shear sheep, milk livestock, saddle horses, and use leads.

Earn an animal's trust

Select the correct offering, aim at the animal and right-click. Accepted offerings consume food in finite play. Some animals need several; trust succeeds by the fourth accepted offering. Initial taming food also restores health/stamina.

Animal Initial taming food Useful behavior
Wolf Bone Follows, waits and defends against nearby hostile mobs.
Wild cat Raw/cooked salmon or trout Follows or waits.
Horse Wheat or apple Can wear a saddle and horse armor.

Shift + right-click a tame wolf/cat to toggle waiting and following, without its food selected: food takes priority. Tame pets and saddled horses survive the ordinary wildlife despawn range, but can still be injured or killed.

Ride a horse

Earn trust first. Right-click with a saddle to fit it, then right-click again to mount. WASD steers, Space jumps, Ctrl/normal sprint input sprints, and Shift dismounts when there is clear supported space beside the horse. Watch the gold stamina bar; walk/rest after exhaustion. Fit leather, iron or steel horse armor by right-clicking a tame horse with the armor selected.

Breed supported animals

Right-click two nearby same-species adults with their breeding food. They must not be riding or on cooldown. Horses, wolves and cats must already be tame.

Species Breeding food
Sheep, cow, goat, horse Wheat or apple
Pig, rabbit Carrot or wild berries
Hen Seeds or wheat
Tame wolf, tame cat Supported raw/cooked meat and fish families

The first feeding opens a 40-second breeding window. The pair search looks within ten blocks; adults must approach within about 2.4 blocks to produce a baby. Leave a walkable enclosure, since a wall can prevent an apparently close pair from meeting.

Successful parents have a 300-second cooldown. A baby grows over 600 active seconds; feeding it its breeding food shortens remaining growth by 45 seconds. Young animals follow a living parent when available, inherit one parent's coat and retain age through saving. These timers concern active local simulation, not guaranteed offscreen progress.

Wool, milk and eggs

Right-click a sheep with iron or steel shears to obtain three wool. Its 150-second regrowth countdown progresses while it stands on meadow/moss support; the game says it needs time and grass. Right-click a cow/goat with an empty bucket for milk, followed by a 45-second milking rest.

Living hens lay a physical hen egg every 60–120 active seconds, determined by their identity. Settlement livestock keepers can gather those eggs. Dead workers and animals do not keep producing goods.

Leads

Right-click an eligible non-hostile animal other than a witch with a leash. Right-click a fence/hitching post to tie it. Shift + right-click the post to untie, or the animal to detach/recover the lead. Leads pull through collision and can break if overstretched; they do not teleport animals through solid walls.

Keep a safe enclosure

Wild wolves hunt livestock. Foxes hunt hens/rabbits; wild cats favor rabbits. Bears hunt fish/hostiles and can climb bark to raid hives. Keep predators out and provide dry exits: floodwater can drown land animals, especially babies. Predators consume their kills and can leave no meat for you.